What is AFTER ICE?
AFTER ICE: Welcome to the New Normal
After Ice is an artist intervention via mobile app, a collaboration between visual artist Justin Brice Guariglia and award-winning app development studios Strange Flavour and second verse.
After Ice is an app that allows you to visualize sea level rise where ever you are standing and experience climate change through augmented reality. After Ice makes global ice melt visceral and felt by putting you inside future scenarios.
Using augmented reality, and powered by NASA science, this app shows you how high seas will rise in relation to where you are standing while using the app. Will you be underwater by 2080 or sooner? Under a business-as-usual scenario, and the ice caps completely melt, how high will the water get? This app will let you see the impact, using the most current predictions from NASA scientists.
Using NYC as a test case, the app will also explain the imminent threat New York City faces as a coastal city with a population of 8.4 million inhabitants, and explain what you need to know, and what you can do.
After Ice will walk you through three scenarios:
1) Total Melt: This scenario is a very long way off, but if the earth continues to warm, and all the ice melts, there will be over 263 ft (80.32m!)^ of projected sea level rise.
2) 2080’s: According to the latest projections, the seas will rise by over 6ft (2m) by the 2080s*†. That's within the lifespan of children alive today.
3) New York City 2080’s: In case you don't live right on the coast, we bring this sea level projection to life by placing you in front of the famous Bull of Wall Street in New York City. You'll see what it's like to stand (or swim) there in the 2080’s*†.
Users can upload screenshots from within the app to their social media accounts to share their views with friends and family.
Conceived by Justin Brice Guariglia,
The inspiration came to Justin after flying numerous missions over the ice sheets of Greenland with NASA’s Operation Ice Bridge mission, the largest polar ice survey ever conducted, and speaking with many of the world’s top climate scientists about what they were learning in their work.
“I thought of this app as a way to help quickly visualize what is happening to the planet. We have a serious disconnect from important existential issues like global warming and melting glaciers. Glaciers live a world away, and in a temporal and spatial scale that evolution has not prepare us to understand. As an artist interested in the existential, and feeling a great sense of urgency, I felt compelled to make this accessible. We warm the earth, the glaciers melt, and we go under water… Global warming is happening, however it needs to be emotionally felt before people will want to take action. I hope this app will at the very least get a conversation going and get some of the science out of the lab, and into people hands.”
— Justin Brice Guariglia
^ United States Geological Survey, "Sea Level and Climate", (Richard Z. Poore, Richard S. Williams, Jr., and Christopher Tracey)
* Data from the "New York City Panel on Climate Change 2015 report" (Rosenzweig and Solecki, 2015)
† This app is uses NPCC and NASA data and incorporates both storm surges and tidal surges into it's calculation, and not just areas below mean sea level. Due to multiple factors, this data is not accurate beyond 100 miles from New York City.
- This app is not intended to be used as a tool for plannning purposes.
- We have made every effort to be as scientifically accurate as possible
- This app uses public data from NASA and the IPCC, but is not endorsed by NASA or the IPCC, nor a product of NASA or the IPCC.
- Athenaeum LLC, secondverse LLC, nor Strange Flavour LTD (UK) shall be held liable for any errors, omissions or damages of any kind in regards to the design, function or use of the app.
Creative Direction: Justin Brice Guariglia
Creative assistant: Frances Segismundo
Additional design, development & coding: Strange Flavour LTD (UK)
Published by: secondverse LLC
Strange Flavour, Apple Design Award-winning game developers best known for AirBurst, Flick Fishing and their new Spinny Wings live and work in the United Kingdom.
second verse was founded by Colin Lynch Smith and Ian Lynch Smith, the brothers behind Freeverse, beloved maker of apps and games for Apple platforms. second verse is on a mission to create simple, elegant software, only sometimes for profit.
Photos and video ©2017 Athenaeum LLC; Name "After Ice" ™ Athenaeum LLC; Program code and fish © Strange Flavour LTD (UK)